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Best Practices for Using Enterprise Gamification to Engage Employees and Customers
Published 2013Get full text Get full textCapítulo de Livro -
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Conditions Enabling Effective Multiple Team Membership
Published 2007Get full textCapítulo de Livro -
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Defining the Medical Subspecialty of Clinical Informatics
Published 2008Get full text Get full textCarta -
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Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent
Published 2014Get full textCapítulo de Livro -
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New procedures of ergonomics design in a large oil company
Published 2012Get full text Get full textArtigo -
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Conceptual design pattern for ergonomic workplaces
Published 2012Get full text Get full textArtigo -
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The Model for Introduction of Gamification into E-learning in Higher Education
Published 2015Get full textArtigo -
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A neural network to classify fatigue from human–computer interaction
Published 2015Get full textArtigo -
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A Cognitive Approach to Instructional Design for Multimedia Learning
Published 2005Get full text Get full textArtigo -
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Collaboration, Knowledge Sharing and Digital Environments: What about Argumentation and Questioning Skills?
Published 2014Get full text Get full textCapítulo de Livro -
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